They Who Slay | D&D Archive

D&D archive yo…

Player Characters

Faziil

Faziil the Dustman

Faziil, a dark elf ranger mage.

[print-me alt=”Click me to print”/]

Race: Dark ElfClass: Ranger / Mage (Pathfinder / Ghul Lord)
Sex: MaleLevel: 1 / 1
Alignment: Chaotic NeutralExperience Points: 500 / 500

[edgt_separator class_name=”” type=”full-width” position=”center” color=”666666″ border_style=”” width=”100%” thickness=”3″ top_margin=”7″ bottom_margin=”28″]

Character Attributes

Strength: 16+1 Damage, Weight Allowance: 70, Max Press: 195, Open Doors: 9, Bend Bars: 10%
Intelligence: 15Max Languages: 4, Max Spell Level: 7th, Chance to learn spell: 60%, Max spells/level: 9
Wisdom: 16+2 Magical defense
Dexterity: 19+3 Reaction, +3 Missile attach adjustment, -4 Defense adjustment
Constitution: 8System shock 60%, Resurrection survival: 65%
Charisma: 12Max henchmen: 5

[edgt_separator class_name=”” type=”full-width” position=”center” color=”666666″ border_style=”” width=”100%” thickness=”3″ top_margin=”7″ bottom_margin=”28″]

Combat

Hit Points7
Armor Class6
THAC020
WeaponTHAC0# AttacksSpeedS-ML+Hit+Damage
Long Bow112/1+9+6
Machete201/181d81d8+0+1
Knife201/121-21+0+1

[edgt_separator class_name=”” type=”full-width” position=”center” color=”666666″ border_style=”” width=”100%” thickness=”3″ top_margin=”7″ bottom_margin=”28″]

Equipment

Common aba (black), woodland suit, wilderness harness, gloves (black), blanket, waterproof tinderbox, 2 scroll cases with paper, quiver, 50′ silk rope, whetstone.
36 sheaf arrows (1d8/1d8)

[edgt_separator class_name=”” type=”full-width” position=”center” color=”666666″ border_style=”” width=”100%” thickness=”3″ top_margin=”7″ bottom_margin=”28″]

Traits (Dark Elf)

Infravision 120′ range
90% resistant to sleep and charm spells
Passive secret door detection 1 in 6
Active secret door detection 2 in 6
+1 “to hit” with bows
-4 penalty to enemy surprise rolls if alone
+2 save vs magic
+7 save vs drow sleep poison and spider venoms, +6 save vs other sleep poisons and insect poisons, +5 save vs other injected poisons, +4 save vs ingested poisons
Has understanding of stone-work and constructions
Detect grade or slope i passage: 1-5 on d6
Detect new tunnel/passage construction” 1-5 on d6
Detect sliding/shifting walls or rooms: 1-4 on d6
Detect stonework traps, pits, and deadfalls: 1-3 on d6
Detect approximate depth underground: 1-3 on d6

[edgt_separator class_name=”” type=”full-width” position=”center” color=”666666″ border_style=”” width=”100%” thickness=”3″ top_margin=”7″ bottom_margin=”28″]

Treasure

Platinum pieces:
Gold pieces: 17
Electrum pieces:
Silver pieces:
Copper pieces:

[edgt_separator class_name=”” type=”full-width” position=”center” color=”666666″ border_style=”” width=”100%” thickness=”3″ top_margin=”7″ bottom_margin=”28″]

[edgt_separator class_name=”” type=”full-width” position=”center” color=”666666″ border_style=”” width=”100%” thickness=”3″ top_margin=”7″ bottom_margin=”28″]