Faziil the Dustman
Faziil, a dark elf ranger mage.
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Race: Dark Elf | Class: Ranger / Mage (Pathfinder / Ghul Lord) |
Sex: Male | Level: 1 / 1 |
Alignment: Chaotic Neutral | Experience Points: 500 / 500 |
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Character Attributes
Strength: 16 | +1 Damage, Weight Allowance: 70, Max Press: 195, Open Doors: 9, Bend Bars: 10% |
Intelligence: 15 | Max Languages: 4, Max Spell Level: 7th, Chance to learn spell: 60%, Max spells/level: 9 |
Wisdom: 16 | +2 Magical defense |
Dexterity: 19 | +3 Reaction, +3 Missile attach adjustment, -4 Defense adjustment |
Constitution: 8 | System shock 60%, Resurrection survival: 65% |
Charisma: 12 | Max henchmen: 5 |
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Combat
Hit Points | 7 |
Armor Class | 6 |
THAC0 | 20 |
Weapon | THAC0 | # Attacks | Speed | S-M | L | +Hit | +Damage |
Long Bow | 11 | 2/1 | +9 | +6 | |||
Machete | 20 | 1/1 | 8 | 1d8 | 1d8 | +0 | +1 |
Knife | 20 | 1/1 | 2 | 1-2 | 1 | +0 | +1 |
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Equipment
Common aba (black), woodland suit, wilderness harness, gloves (black), blanket, waterproof tinderbox, 2 scroll cases with paper, quiver, 50′ silk rope, whetstone. |
36 sheaf arrows (1d8/1d8) |
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Traits (Dark Elf)
Infravision 120′ range |
90% resistant to sleep and charm spells |
Passive secret door detection 1 in 6 |
Active secret door detection 2 in 6 |
+1 “to hit” with bows |
-4 penalty to enemy surprise rolls if alone |
+2 save vs magic |
+7 save vs drow sleep poison and spider venoms, +6 save vs other sleep poisons and insect poisons, +5 save vs other injected poisons, +4 save vs ingested poisons |
Has understanding of stone-work and constructions |
Detect grade or slope i passage: 1-5 on d6 |
Detect new tunnel/passage construction” 1-5 on d6 |
Detect sliding/shifting walls or rooms: 1-4 on d6 |
Detect stonework traps, pits, and deadfalls: 1-3 on d6 |
Detect approximate depth underground: 1-3 on d6 |
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Treasure
Platinum pieces: |
Gold pieces: 17 |
Electrum pieces: |
Silver pieces: |
Copper pieces: |
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